Today, communications technology has made phones far more than just phones. You can use them as a phone, text people, use to save information on like phone numbers, addresses and more. You can use them for email, get online with and a ton of other things. If you consider yourself a high tech person and want to take advantage of the ever advancing technology of communication, you might want to consider designing your own game for cell phones. Here you will find a few pointers about creating your own game.
The first thing you should do is make a software requirements document. What this is, is a document that gives details on the functional level of how the game actually works. Remember that games need to be fun and engaging enough to keep the players interest. So, you should lay out the case for your game and the overall play mechanics of I and how the user is going to interact with the software, should all be in this document. Don't put any technical details in at this point, just walk through all the steps of the user's interaction with the game you are creating.
The next thing to do is to write some software design specs that are based upon the requirements in the document. The specs will be details of the technical aspects of your game's programming. When completed, any programmer should be able to read your design specs and then write a programming code without much instruction. You will need to address the different nuances of the platform, the different hardware aspects and the program language features. This is the actual blueprint of how to program your game.
Next you need to design your graphics and the audio elements of your game. The document and design specs should have this outlined and the programmer should be able to utilize these design elements when they are developing the game.
After this is done you can create your game's programming code. You will have to use the software specs and the design elements to do this but it should be easy to do for any tech savvy person. Once the code is written there should be a unit test for the code to make sure everything is compatible. When the code is completed it should be possible to put together and run the game on a cell device or an emulator.
The final step is to do a true functional testing of the game. This functional testing will ensure that everything in the game is working as expected from the actual user's point of view not the designers. If there are bugs to fix, this would be the time to make any fixes and then go back and retest the game. After this is done, your game is ready to be released to the public.